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Senran kagura peach beach splash
Senran kagura peach beach splash









senran kagura peach beach splash

Peach Beach Splash is a title that regularly has jumblies jiggling all over the place and women losing their drawers mid-combat, but surprisingly the most outrageous thing about it is the day one DLC. Five-on-five is more frantic, and slightly less strategic at the moment, but both offer up different experiences that each have their own merits. I also loved that despite being a team game, the success largely depended on my own play. Due to having less players on a team, each individual participant has a greater chance to impact how the game will play out. I enjoyed both types of play, but ultimately found myself selecting three-on-three more often than not.

senran kagura peach beach splash

Ranked matches come in two separate variants where teams of either three or five compete against each other. There’s not a ton of options for online play, but the matches all ran smoothly and competing against other players was filled with some hilarious hijinks. From team deathmatch to capturing bases, I found myself having fun no matter what mode came up during ranked play. I was left unimpressed with the single-player, but thankfully the multiplayer is where the action really shines. Trust me, I’m not gonna forget that.Ĭall of Duty death quotes got weird. There’s a semi-decent story to be had that has some tender moments about the bonds between friends, but they’re often broken up by edgy characters calling each other “bitch.” I just don’t find myself liking the characters in the series all that much, and it’d be a pretty forgettable campaign if it wasn’t for the fact that I had to shoot suds off a naked 40-foot-tall teen to finish one of the story arcs. I absolutely loved the extreme lengths the game went in order to justify a completely canon bikini-laden squirt-gun competition between the shinobi, but sadly most of the solo level design isn’t that interesting. The typical third-person shooter controls are also available, but I’d recommend trying something different and seeing what you think before dismissing the lock-on.Īs with the prior Senran Kagura games, there’s a pretty in-depth single-player mode to jump in. Was I behind cover? Should I be retreating right now? When the shooting is less of a concern, the player is free to really think about their strategy more. It allowed me to focus less on lining up my reticle, and instead think about my character’s movement and space. As someone that isn’t fully attached to using both analog sticks to aim a gun, I really enjoyed this quirk. It’s easy to dismiss this as pure T&A, but there’s actually quite a few interesting gameplay ideas in play, including the ability to use a lock-on aim.











Senran kagura peach beach splash